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Big props for making an engine and some tools, that’s not easy to do. That said, I can’t see the engine nor tools so I can only work with what I see on the screen.

I like the vector aesthetics, I think everything is very easy to understand and digest, but feels more clean than a similar game with basic JPG sprites would. Being able to vary the terrain is also a really neat bonus that something tile based wouldn’t get.

The downside is that the controls are being very weird for me. Maybe 50% of the time I don’t actually get a jump, and the bar that measures your angle is so small that I have a lot of trouble aiming where I’m going. I think I spent maybe 6 minutes just trying to get up two straight edge boxes and just couldn’t muster it between the lack of sensitivity and jumps disappearing.

There’s definitely potential here, but unfortunately the controls are holding me back from being able to see anything else in the level.

PS:I was able to make the WithLibs version run fine on Windows 10

Great to here that you enjoyed the part you played, unfortunately there are some input issues I'm aware of with SDL and the bar that measures your distance inst scaled properly with different resolutions so if your playing on 1440p or 4k it may look kinda small.
I will work to patch this and a handful of other issues in the future, if you want access to the editor I can provide it, but It might need a bit of explaining because it was really only made for this project and I believed myself to most likely be the only one using them, so the tools dont make too much sense unless you already have preexisting  knowledge of whats going on.

I was primarily playing on my 1440p monitor but I tried it on my 1080 too just to make sure it wasn’t purely weird scaling issues. I don’t think I want access to the editor at this time, but I hope you enjoyed making it!

Well thanks, I enjoyed working on this game quite a bit, I've moved onto something else since, I still hope to update the title but nothing to serious, anyway thank very much for playing and sorry about the graphical issues.

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Hello there, this game does not run on a fresh install of Windows 10, as it has a dependency on libgcc_s_dw2-1.dll and libstdc++-6.dll. There is still some time to fix this I think, though that might come with a similar penalty as being late (https://itch.io/jam/4mb-jam-2023/topic/2893579/late-submissions-will-be-allowed-... )

Edit: If you can simply upload the .dlls (maybe as a separate download) there is no penalty at all. I spoke with Doigt. If these dlls are too big and push you above the limit, see if maybe you can compress them with UPX.

Thanks for the heads up I've added those files to the folder now in a downloadable, problem is I really don't have a good way of testing these sort of things, so thanks for informing me

Hi, so now that you added those two I get the message that libwinpthread-1.dll is missing as well. I tested myself and this is at least the last one that my PC needs, and it has a fairly fresh install of Windows 10, so I think it's safe to say that this is all. However, I've noticed that the game, including its dependencies, now exceed the 4MB limit. Thankfully those dlls, which are quite bloated, can be compressed with UPX. This puts the total size of the game under 4MB again, but you'll need to ship these compressed dlls yourself as the judges will not do this for you,

I've added the extra file now, if theirs anything else I need Just give me a heads up, unfortunately I cant seem to get UPX to run properly on windows 11 so I'll have to try compressing it some other way

Hi, in case no one told you yet, another member has provided the judges with a version of your game with the dlls compressed with UPX, so your game will be judged :)

Thanks for the heads up, I wasn't aware of the conversations surrounding my project its nice to know it will still be judged in some sense again it was just terribly hard to test for the missing files and dll files