A downloadable game for Windows

In The Quantum Jumper you play as Davis just an average person who after getting a bonus from work, splashes the cash to buy the latest in VR technology the gogulous gift, after buying the equipment he desires to try out one of the new titles for the platform and just so happens to pick The Quantum Jumper the ultimate in Virtual pogo stick technology.

the project was created for the 4MB game jam for 2023 with the game being targeted towards lower end system requirements and limitations, this resulted in a unique game built off of a wholly unique game engine custom made for this project created with c++ and sdl. The engine itself can create small vector platformer games easily and quickly unfortunately it did take a considerable amount of time to not only make said engine but also the tools to use it which slowed development down considerably.

controls :
Mouse movement -
(drag the mouse from side to side to launch the player either to the right or left depending on how you move it relative to when you started clicking the left mouse button).
Mouse right -
Self destruct

Also : if you notice any bugs or issues give me a heads up as It was quite a challenge for me to get this project finished on time and during its development I may have overlooked some issues with the engine.

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorStondonk
GenrePlatformer
Made withSDL
TagsArcade, Game engine, Vector
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
QuantumJumperWithLibs.zip 1.5 MB
Download
QuantumJumper.zip 816 kB

Install instructions

1. Download the With Lib version
2. Unzip
3. Keep everything thats already in the Quantum Jumper folder there
4. Run QuantumJumper.exe file

Comments

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Big props for making an engine and some tools, that’s not easy to do. That said, I can’t see the engine nor tools so I can only work with what I see on the screen.

I like the vector aesthetics, I think everything is very easy to understand and digest, but feels more clean than a similar game with basic JPG sprites would. Being able to vary the terrain is also a really neat bonus that something tile based wouldn’t get.

The downside is that the controls are being very weird for me. Maybe 50% of the time I don’t actually get a jump, and the bar that measures your angle is so small that I have a lot of trouble aiming where I’m going. I think I spent maybe 6 minutes just trying to get up two straight edge boxes and just couldn’t muster it between the lack of sensitivity and jumps disappearing.

There’s definitely potential here, but unfortunately the controls are holding me back from being able to see anything else in the level.

PS:I was able to make the WithLibs version run fine on Windows 10

Great to here that you enjoyed the part you played, unfortunately there are some input issues I'm aware of with SDL and the bar that measures your distance inst scaled properly with different resolutions so if your playing on 1440p or 4k it may look kinda small.
I will work to patch this and a handful of other issues in the future, if you want access to the editor I can provide it, but It might need a bit of explaining because it was really only made for this project and I believed myself to most likely be the only one using them, so the tools dont make too much sense unless you already have preexisting  knowledge of whats going on.

I was primarily playing on my 1440p monitor but I tried it on my 1080 too just to make sure it wasn’t purely weird scaling issues. I don’t think I want access to the editor at this time, but I hope you enjoyed making it!

Well thanks, I enjoyed working on this game quite a bit, I've moved onto something else since, I still hope to update the title but nothing to serious, anyway thank very much for playing and sorry about the graphical issues.

(3 edits)

Hello there, this game does not run on a fresh install of Windows 10, as it has a dependency on libgcc_s_dw2-1.dll and libstdc++-6.dll. There is still some time to fix this I think, though that might come with a similar penalty as being late (https://itch.io/jam/4mb-jam-2023/topic/2893579/late-submissions-will-be-allowed-... )

Edit: If you can simply upload the .dlls (maybe as a separate download) there is no penalty at all. I spoke with Doigt. If these dlls are too big and push you above the limit, see if maybe you can compress them with UPX.

Thanks for the heads up I've added those files to the folder now in a downloadable, problem is I really don't have a good way of testing these sort of things, so thanks for informing me

Hi, so now that you added those two I get the message that libwinpthread-1.dll is missing as well. I tested myself and this is at least the last one that my PC needs, and it has a fairly fresh install of Windows 10, so I think it's safe to say that this is all. However, I've noticed that the game, including its dependencies, now exceed the 4MB limit. Thankfully those dlls, which are quite bloated, can be compressed with UPX. This puts the total size of the game under 4MB again, but you'll need to ship these compressed dlls yourself as the judges will not do this for you,

I've added the extra file now, if theirs anything else I need Just give me a heads up, unfortunately I cant seem to get UPX to run properly on windows 11 so I'll have to try compressing it some other way

Hi, in case no one told you yet, another member has provided the judges with a version of your game with the dlls compressed with UPX, so your game will be judged :)

Thanks for the heads up, I wasn't aware of the conversations surrounding my project its nice to know it will still be judged in some sense again it was just terribly hard to test for the missing files and dll files